What is a CPS test?
CPS stands for clicks per second. A CPS test gives you a box and a timer: click inside the box as fast as you can, and when the time runs out you get your score. Gamers use it to measure and train the clicking speed that matters in PvP and clicker games, and it is a quick way to check that a mouse registers every press.
On this page the timer does not start when the page loads. It starts with your first click, so you never lose time getting ready. While you click, the big CPS number above the box shows how many clicks landed in the last second, the progress line along the bottom of that panel fills up, and the box itself counts your clicks. When time is up, extra clicks are ignored and the result card appears.
How CPS is calculated
CPS = clicks ÷ seconds
42 clicks in a 5-second test is 42 ÷ 5 = 8.40 CPS. The result card also shows:
- CPM, clicks per minute: CPS × 60. 8.40 CPS is 504 CPM.
- Peak 1 s: the most clicks that landed inside any one-second window during the run. It is usually a little higher than the average, because nobody keeps their best second going for the whole test.
- A bar chart of your pace: one bar per second (per tenth of a second on the 1 and 2-second tests). A flat row of bars means an even pace; bars that shrink to the right mean your hand tired.
- Your best for that timer, kept in this browser, and a list of your last 20 runs under the box.
Choosing a timer
The buttons above the box set the length; your choice is remembered. Each length has its own page with tips for that format. One thing worth knowing: the click that starts the clock also counts, and every click is worth more on a short test, so short-test scores read a little higher.
| Timer | Best for | One click is worth |
|---|---|---|
| 1 second | Pure burst speed | 1 CPS |
| 2 seconds | Bursts, a little steadier than 1 s | 0.5 CPS |
| 5 seconds | The usual quick test; the default here | 0.2 CPS |
| 10 seconds | The classic comparison length (Kohi format) | 0.1 CPS |
| 15 seconds | Where fatigue starts to show | 0.07 CPS |
| 30 seconds | Speed you can hold | 0.03 CPS |
| 60 seconds | One minute: your clicks are your CPM | 0.017 CPS |
| 100 seconds | Endurance and pacing | 0.01 CPS |
Speed titles
The result card gives your run a title. These are simply names for fixed CPS ranges, and the table below is the complete list. They are meant for 5 to 10-second tests; longer tests naturally average lower.
| Title | Average CPS | Typical of |
|---|---|---|
| Warming up | under 4 | Relaxed or careful clicking |
| Steady | 4 – 6 | Normal everyday clicking |
| Quick | 6 – 8 | Fast normal clicking |
| Fast | 8 – 10 | Very fast normal clicking or easy jitter |
| Very fast | 10 – 13 | Practised jitter clicking |
| Elite | 13 – 18 | Butterfly clicking |
| Extreme | 18 and up | Drag clicking, in short bursts |
The titles are not percentiles. We do not collect anyone's scores, so this site cannot tell you that you “beat 90% of players”, and it does not pretend to. Your own history is the comparison that counts.
Clicking techniques compared
How you click matters more than how hard you try. The ranges are rough guidance from how each technique works, not measurements of our visitors.
| Technique | How it works | Rough CPS | Aim control | Test it |
|---|---|---|---|---|
| Normal | One finger taps the button | 5 – 8 | Easy | 10 s test |
| Jitter | Tensed forearm makes the hand vibrate on the button | 9 – 13 | Hard | Jitter test |
| Butterfly | Two fingers take turns on one button | 12 – 20 | Medium | Butterfly test |
| Drag | A fingertip drags across the button; friction makes it bounce | 20+ bursts | Hard | Drag test |
Butterfly and drag scores depend heavily on the mouse: every mouse ignores switch signals that arrive very close together (debounce), so a mouse with a long debounce time swallows some of those clicks. For the right button there is a separate right click CPS test, and the Kohi click test keeps the 10-second PvP format.
How to click faster
- Warm up first. Two or three short runs before the one that counts usually add a click or two per second.
- Keep the hand loose. Squeezing the mouse tires the forearm within seconds. Hold it lightly and let the finger do the work.
- Click near the front of the button. The switch sits under the front, so the travel is shortest there.
- Find a rhythm. Look at the pace chart after a run: an even row of bars beats a fast start that fades.
- Use the right mouse. A light, crisp switch helps, and a short debounce setting (in many gaming mouse apps) lets fast clicks through.
- Practise little and often. A few runs a day improve speed more than one long session, and they are easier on your wrist.
Hands and wrists
All-out clicking, and jitter clicking in particular, puts real load on the wrist and forearm. Keep sessions short, rest between runs, keep your forearm supported on the desk, and stop if you feel pain, tingling or numbness. Pain that keeps coming back is a reason to see a doctor, not to train harder.
How accurate is the test?
Every click is timed with your browser's high-resolution clock and counted the moment the button goes down, so a held button counts once. Only the left button counts on this page. The browser counts whatever your mouse sends, so a mouse that registers one press as two (a common fault on worn switches) gives you extra clicks; the double click test can tell you whether yours does. Everything runs in this page: nothing you click is sent anywhere.
Beyond clicking, try the spacebar counter (held keys count once) and the reaction time test (five rounds, average in milliseconds).