Speed you can hold
Over thirty seconds, almost everyone slows down. That is the point of this test: it measures the pace you can sustain, which is closer to what a long fight or a clicker game asks of you than a one-second burst.
Expect your 30-second CPS to be lower than your 5 or 10-second score. How much lower is the interesting part. Compare your peak 1 s with your average: a small gap means good endurance, a big one means you started far faster than you could keep up.
Clicks needed on a 30-second test
| Average | Clicks in 30 s | Per minute |
|---|---|---|
| 5 CPS | 150 clicks | 300 CPM |
| 7 CPS | 210 clicks | 420 CPM |
| 10 CPS | 300 clicks | 600 CPM |
| 13 CPS | 390 clicks | 780 CPM |
Pacing a 30-second run
- Pick a pace you can hold for the whole run. Look at the chart afterwards: the best runs are nearly flat.
- Relax the hand between clicks. Tension builds up fast. A loose grip lets the finger keep moving.
- Avoid jitter clicking for the full 30 s at first. Jitter is very tiring; many people switch to it only for the last few seconds.
If your forearm or wrist starts to ache, stop the run. A score is not worth a strain; see the safety note on the CPS test guide.